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UX — Research, flows & structure

The work that happens before any screen gets drawn: understanding the problem well enough that the right design becomes obvious.

RoleUX research & product strategy
OutputUser flows, journey maps, wireframes
ToolsFigma, FigJam, Maze
Methods
  • User interviews
  • Flow mapping
  • Usability testing
Recent work
  • Booking flow research
  • Dashboard IA

Approach

I start most projects with five to eight short user interviews — enough to find the patterns without drowning in noise — and pair that with a walk through the existing product to find where people actually get stuck.

From there it's flow diagrams and low-fidelity wireframes, tested informally before anything reaches high fidelity. Cheap mistakes here save expensive ones later.

The output is usually a clear before/after: the flow as it existed, the flow as redesigned, and the specific friction points each change addresses.

UI — Interface & visual systems Case I — Booking flow redesign