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UI — Interface & visual systems

Component-level craft: type, spacing, and color decisions that make a product feel considered rather than assembled.

RoleUI & design systems
OutputComponent libraries, design tokens
ToolsFigma, Storybook
Recent systems
  • Northwind design system
  • Fieldnote component kit
Deliverables
  • Component library
  • Design tokens
  • Usage docs

Approach

I treat interface work as a typography and spacing problem first, color second. A clear type scale and an 8px rhythm solve more visual-quality problems than any palette choice.

Most of my UI work ships as a documented component library — buttons, inputs, cards, navigation — with states (default, hover, focus, disabled, error) specified up front so engineering never has to guess.

Where a product already has a design system, my job is usually to extend it without fragmenting it: matching the existing voice while filling the gaps that are slowing the team down.

Logo — Brand identity systems UX — Research, flows & structure